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Training Note: UX Fundamentals

Jul 26th, 2024

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Course: UX Fundamentals by Krispian Emert

⁠Design is not just what it looks like..
Design is how it works
- Steve Job -

Major Topics

  1. User research
  2. User journeys and scenarios
  3. Wireframing
  4. Prototyping
  5. Usability testing

UX and Its Place in the Development Cycle

  • Planning
    • Define the problem
    • Understand user needs, goals, motivations
    • Design the right thing
  • Analysis
    • Prioritize features based on user needs
    • Avoid unnecessary development
  • Design
    • Ideation, prototyping, iterating
    • User feedback saves costs
  • Implementation & Maintenance
    • User testing
    • Analyze feedback for improvements
  • User Research

    • Definition: Understanding users' behaviors, needs, and goals
    • Method: Observing users in their natural environment rather than just asking questions
    • Empathy Map: Tool to gather insights by observing what users think, feel, see, say, do, hear, and their pain points and gains
    • Archetypes: Focus on users' behaviors and goals rather than demographics


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